Curriculum Includes:
GAME MUSIC ESSENTIALS
- Introduction [2m 14s]
- Welcome to Game Music Essentials
- Course overview
- Interactive Music [31m 37s]
- What is interactive music?
- Concept and Asethetic
- The R&D phase
- Composing
- Test and iterate
- Finalize and mix
- Implementation and Adaptive Scoring [44m 13s]
- What is adaptive music?
- Linear music
- Layered music
- Generative music
- Combinations of adaptive techniques
- Middleware (Wwise & FMod)
- The Creative Process (part 1) [43m 43s]
- My phases of the Creative Process
- Phase 1: The blank slate
- Phase 2: Dipping your toe in the water
- Phase 3: Getting into the meat of it
- Phase 4: Putting it into context
- The Creative Process (part 2) [25m 5s]
- Typical thought processes
- Phases of creativity
- Distractions
- Thought traps
- Organisation
- Fostering creativity
- The Business of Game Music [26m 31s]
- The importance of your Business side
- Guide to effective freelancing
- Strategy and focus
- Networking and Pitching
- Getting hired
- How much to charge
- Marketing
- Self-evaluation
- What more you can do
- Course completion [2m 5s]
- INCLUSIVE ONE-TO-ONE ZOOM CALL [5m]
- AVAILABLE AT A ONE-TIME PURCHASE OF $219, OR TWO MONTHLY PAYMENTS OF $120